Built by artists,
for artists
Munorr 2ky Inc. was founded on a simple idea — the tools 3D artists use every day should be as thoughtfully designed as the work they create. We build pipeline software and produce animation that reflects that belief.
Our Mission
We believe great animation starts with great tools. M2KY exists to give 3D artists the software they actually need — fast, intuitive, and built for real production environments. No bloat, no compromise.
What We Do
Through M2KY.dev, we build pipeline tools for Maya and Blender. Through M2KY.studio, we produce animation and visual effects — putting our own tools to the test on every project.
Founders

Nnamdi Echiemunor
3D artist and developer building tools that bridge the gap between technical pipelines and creative workflows. Passionate about making production-grade software accessible to every animator.

Dennis Malaka
Creative technologist with a deep background in animation and visual effects. Focused on pushing the boundaries of what small studios can achieve with the right tools and technology.
What drives us
Artist-first
Every feature starts with how an artist actually works. We design for the daily workflow, not the feature checklist.
Production-proven
We use our own tools on real projects. If it doesn't hold up in production, it doesn't ship.
Open by default
We share what we build. Community feedback and contributions make everything better.
Let's work together
Whether you need pipeline tools for your studio or want to collaborate on an animation project — we'd love to hear from you.
Get in Touch